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Text File  |  1998-04-20  |  3KB  |  89 lines

  1. FITini
  2.  
  3. //---------------------------------------------------------------------------
  4. //
  5. //                MECH:            HUNCHBACK IIc 3025
  6. //
  7. //                BASE ID:        11
  8. //
  9. //---------------------------------------------------------------------------
  10.  
  11. // This is a sample MechBase Data File.
  12. [ObjectClass]
  13. l ObjectTypeNum = 2
  14.  
  15. [Header]
  16. st FileType                            = "MechType"
  17.  
  18. [General]
  19. ul ID                                = 11                // ID number for this mech type
  20. uc Type                                = 0                    // 0 = Inner Sphere, 1 = Clan
  21. st Name                                = "HunchBack IIc"    // mech type description
  22. uc Chassis                            = 0                    // Standard Chassis        
  23. f TonnageClass                        = 50.0                // 50 tons
  24. uc EndoSteel                        = 0                    // does not have EndoSteel IS    
  25. f InternalStructureTonnage            = 5.0                // 5.0 tons
  26.  
  27. [InternalStructure]
  28. //------------------------------------------------------------------------
  29. // In theory, the following should be dictated by the MaxTonnage, correct?
  30. uc Head                                = 3
  31. uc CenterTorso                        = 16
  32. uc LeftTorso                        = 12
  33. uc RightTorso                        = 12
  34. uc LeftArm                            = 8
  35. uc RightArm                            = 8
  36. uc LeftLeg                            = 12
  37. uc RightLeg                            = 12
  38.  
  39. [Debris]
  40. ul RightArmPiece                    = 0x000000B0
  41. ul LeftArmPiece                        = 0x000000AF
  42. ul DestroyedPiece                    = 0x0000003A
  43.  
  44. [HotSpots]
  45. st HotSpotFileName                    = "hb"
  46. l FootprintType                        = 4
  47. ul Weapon0                            = 1                // Which part is this weapon attached to.  
  48. ul Weapon1                            = 3                // Which part is this weapon attached to. 
  49. ul Weapon2                            = 2                // Which part is this weapon attached to.  
  50. ul Weapon3                            = 1                // Which part is this weapon attached to.  
  51. ul Weapon4                            = 1                // Which part is this weapon attached to.  
  52. ul Weapon5                            = 1                // Which part is this weapon attached to.  
  53. ul Weapon6                            = 0                // Which part is this weapon attached to.  
  54. ul Weapon7                            = 0                // Which part is this weapon attached to.  
  55.  
  56. [ObjectType]
  57. st Name                             = "Hunch2"        // Text string giving a descriptive name  (only 8 chars long!!)
  58. l Type                                 = 16                // ID number for this mech type
  59. l Appearance                        = 0x010001AB
  60. l Duration                            = -1            // Lasts forever = -1
  61. l MaxDamage                            = 200            // Number of damage points before BOOM!
  62. l ExplosionObject                    = 41            // Object Class Number of explosion for Mech
  63. l DestroyedObject                    = 101            // Object Class Number of Destroyed shape for Mech
  64. f ExtentRadius                        = 12            // Extent Radius in Meters
  65. l IconNumber                        = 9
  66.  
  67. [Control]
  68. ul Type                                = 2                //player = 1, ai = 2, net = 3
  69. ul DataType                            = 1                //mech control data = 1
  70.  
  71. [Dynamics]
  72. ul Type                                = 1                //Mech dynamics = 1
  73.  
  74. [MechDynamics]
  75. l maxTorsoYawRate                    = 360            //Degrees per sec
  76. l maxTorsoYaw                        = 120            //(+/-)Degrees
  77. l maxArmYaw                            = 60            //(+/-)Degrees
  78. l maxMechYawRate                    = 180            //Degrees per sec
  79. l maxRightArmYawRate                = 180            //Degrees per sec
  80. l maxLeftArmYawRate                    = 180            //Degrees per sec
  81. f maxAccel                            = 3.0            //Meters per sec per sec
  82. f maxVelocity                        = 40.0            //Meters per sec
  83.  
  84. [AudioVisual]
  85. st Anim =                            "animString"
  86. uc[3] MoveAnimSpeed =                0,2,1
  87.  
  88. FITEnd
  89.